I design, build, and ship every product myself - which means fewer meetings, fewer handoffs, and a much shorter distance between an idea and something you can actually use. Patch Quest and Hidden Australia are the proof: both designed, built, and shipped solo, end to end.
That same practice is available to a small number of outside projects each year - a fixed-scope build, a stretch of part-time engineering, or a close read of something that already exists.
- Product design
- Interface, interaction, and the words in between.
- Full-stack engineering
- The screen, the server, and the unglamorous parts that hold it together.
- Mobile & web
- Native where it earns its keep, web where it doesn't.
- Systems that age well
- Written to be read by whoever picks it up next.